Crimson Letters is a great scenario if you and your group likes investigation, puzzles, and quirky NPCs. It plays like a whodunnit murder mystery, with the investigators trying to figure out how a Miskatonic University professor died in his locked office of a strange seizure, and where the valuable papers have gone that he was appraising. With a full cast of interesting, distinct and memorable NPCs, an emerging monster, a lot of handouts available online, and an exploration of the city of Arkham, it allows for a lot of creativity and fun for both players and keepers. And to top it off, as a keeper you get to pick who the culprit is!
Tag: GM
High concept world building stimulates creativity
For about five years now, I’ve been playing Dungeons and Dragons. I started right away with a long campaign, which I DM myself. Beginning with The Lost Mine of Phandelver and then moving on to homebrew. At some point, I started playing with more people than just my regular table. Occasionally, we played one-shots, and I found myself increasingly enjoying building high-concept worlds for those short adventures. Not a generic medieval European fantasy world, but a strong theme; pirates, a magical school, modern IT workers in a cyber world. The stronger the concept, the easier it is for players to […]