For about five years now, I’ve been playing Dungeons and Dragons. I started right away with a long campaign, which I DM myself. Beginning with The Lost Mine of Phandelver and then moving on to homebrew. At some point, I started playing with more people than just my regular table. Occasionally, we played one-shots, and I found myself increasingly enjoying building high-concept worlds for those short adventures. Not a generic medieval European fantasy world, but a strong theme; pirates, a magical school, modern IT workers in a cyber world. The stronger the concept, the easier it is for players to […]